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"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?" ...
This week's Video Game Deep Cuts highlights include innumerable 'best of the year' countdowns - from VR games to mobile titles to, uh, Eric Wolpaw's vegan juice cuts, and loads more besides. ...
With VR tech becoming common, game devs can immerse & embody players in fantasy worlds like never before. What does that intimacy mean for that most common of game design tropes, the power fantasy? ...
Snake Pass developer Sumo Digital has kicked off the new year by acquiring CCP Games' Newcastle studio for an undisclosed fee.
My latest indie game has been out for almost three months, so I wanted to share some detailed statistics about sales, marketing, geography, platform and gameplay. ...
Valve has named the best selling Steam titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon. ...
In this article I chronicle my design process in creating an award winning transformational puzzle game about geometry, and conclude with lessons learned. ...
At GDC 2018 Riot engineering lead Steve Martin will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective. ...
Cut the Rope developer ZeptoLab explains how it brought the classic 'hidden object' genre to virtual reality with its debut VR title, Where's Om Nom?. ...
The Entertainment Software Association argues that including 'gaming disorder' in the upcoming diagnostic manual "recklessly trivializes real mental health issues." ...
Facebook has named its picks for the best games of 2017 to appear on its social video game platforms. ...
Bellevue-based Sucker Punch Productions is looking for focused, collaborative, and professional engineers to implement gameplay features for its upcoming project. ...
Warframe developers discuss how the relationship with their community helped to build a collaborative free to play economy. ...
Industry artists go over what can make or break a creative portfolio, offering practical advice for artists seeking to improve their work. ...
When people complained about slow elevators, adding mirrors solved the problem. This article explains how to apply this same wisdom to minimizing the inconvenience of slow load times in video games. ...
Super Mario Odyssey has surpassed 1 million physical sales in Japan since launching on October 27. ...
After years of speculation, the mixed reality startup has given us our first look at some tangible tech by revealing the Magic Leap One headset. ...
When setting up a new development team for a project, at what point does QA come on board? Let's explore the case for bringing QA on board from Day 1, and the long lasting benefits it could bring. ...
There's nearly 2000 words' worth of opinions about 7 games of the year here, and you can read them with just one click. Talk about a bargain! ...
Sometimes the best form of business organization is not the venture funded, joint-stock corporation, but the cooperative. ...
Both games will lose online services on March 29, 2018. For Killzone 2, the closure will end 9 years of online support. ...
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest. ...
It's notably quite a different take on the 'paid mods' model some game developers have tried to adopt in the past through cash-for-mods storefronts. ...
The co-director of Life is Strange: Before the Storm sits down with us to talk about teenage drama and the importance of giving important themes their due consideration. ...