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The first in a series about the making of the Torn Tales Discord RPG: a game playable inside the Discord messenger client using a react based combat and exploration system. ...
The free-to-play title launched on iOS devices back in June 2015, before eventually making its way to AndroidÂ
The main objective of this blog post is to give you a basic idea about how to work with Bezier curve in games made using Unity. ...
This is a transcript of a video series I'm making on the overall experience of developing a Kickstarter game over the last four years. ...
Facebook has launched a handful of internally developed augmented reality games that can be played during Messenger video chats. ...
If you've been sitting on a great idea for a talk on game design atÂ
We're talking to the indie dev duo behind Star Traders: Frontiers starting at 3PM EDT. ...
Dan Andrei Carp explores whether devs can find a way around the notorious "Game Over" screen, while presenting some practical examples used in popular games over the years. ...
PUBG Corp†™s new site seeks to address longstanding quality of life issues that plague its popular battle royale game with significant transparency along the way. ...
ROMs and ISOs are no longer available on the retro games site EmuParadise. ...
Devs explore the emotional side of bringing a dream project to fruition and offer advice on how to deal with those often stressful situations. ...
Studios are looking to hire designers, artists, producers, engineers, writers, and more right now on the Gamasutra Job Board. ...
We dove into the art and business of making Star Traders: Frontiers with the Trese brothers over on our Twitch channel. ...
In this GDC 2013 talk, Psychonauts artist Scott Campbell shares his creative process for creating amazing and inspiring characters. ...
Fresh off its PC debut, Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces. ...
As any production phases can be very, very demanding and stressful, but the most creative and painful period for me is the conception phase. For me, it's a dream and a nightmare. ...
Galley was perhaps best known for creating some notable works ofÂ
Lessons learned on the business side of Sausage Sports Club, including tips on doing market research, shaping the perception of your game, and getting the most out of social media. ...
GDC 2019 organizers seek experienced producers who have shipped games or managed live games to share their best techniques or experiences which helps them produce better games or build better teams! ...
Motivation differences between men and women who identify as "hardcore gamers". This is based on our dataset from over 350,000 players. ...
We're going live with the developers of Narcosis at 3PM EDT. Come chat with us! ...
Instead, Android users will be tasked with downloading the game directly from Epic†™s website, something not explicitly common for major Android apps. ...
"Whether it's parental leave, or elder care leave, or a sabbatical, we need opportunities for people to take a break and not have to start over from scratch when they come back." ...
Defiant Studios is looking for an experienced Engine Programmer who has a broad range of skill sets and capabilities to help build and develop its projects in New York, NY. ...
We talked to the developers of Narcosis about their experience making and selling a niche horror game. ...