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The feature aims to help devs compensate for dropped frames in Steam-hosted VR games by anticipating frame jitter and masking those dropped frames. ...
Frictional Games is expanding its tech team and looking for a tools programmer who will help make its HPL engine better, prettier, and more intuitive. ...
Double Fine and iam8bit announce the 70 games which will be present at the sixth annual Day of The Devs. ...
Rockstar Games shared employees†™ self-reported hours spanning from January to September of this year in the wake of outcry over crunch. ...
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal. ...
In this GDC 2012 talk, Gauntlet creator Ed Logg, who also designed Centipede and Asteroids shares his thoughts on creating the game that paved the way for many popular titles. ...
Ubisoft Quebec level designer Thierry Lauret outlines four types of ways to design and play PvE co-op video games. ...
Sean Han Tani is a composer, independent game developer, writer and teacher. In a recent appearance on the Game Dev Unchained podcast, he explained what he learned from his debut project, Anodyne. ...
The combined market value of U.S. publishers EA and Activision has grown by $79 billion since 2012, largely thanks to the success of the games-as-a-service model. ...
Devin Reimer and Andrew Eiche of Owlchemy Labs share their thoughts on what's changed in VR interaction design. ...
According to a post from the company, Dirty Bomb looks to be another case of a live game with costs that started to outweigh its income, an unfortunate inevitability for most live free-to-play games. Â
In the third and final batch of exclusive material from David L. Craddock's 'Shovel Knight' book, the author discusses how developer Yacht Club Games designed the Tinker Knight boss battle. ...
At XRDC later this month, industry vet Noah Falstein will discuss the challenges of FDA approval for AR/VR games, as well as more general hurdles in creating the latest generation of games for health! ...
Join us for a chat with one of the writers behind Sunless Skies. ...
An insightful read from Polygon gathers feedback from several game devs about Steam†™s review system, regional pricing, and overall developer support. ...
Create is a Magic Leap app that might at first seem like a kids game, but quickly reveals itself to have a level of depth that will keep even adult players enraptured. ...
Skybound Interactive has offered some more (admittedlyÂ
The environment is important, so XRDC organizers take a quick moment to talk about what's being done -- and what you can do -- to help make it a more sustainable event in a more sustainable industry. ...
In this GDC 2011 postmortem, Will Wright revisits the development of the classic game Raid on Bungeling Bay. ...
"This is one of the things I'm most interested in," says Foddy. "As a game designer, the most fundamental problem you're up against is that games don't matter, they're fake." ...
There are common situations in entertainment translation that turn ordinary text into redundant messes. Here's some insight into how that happens, particularly in the world of anime and video games. ...
Starting in early 2019, PlayStation users will be able to change their PSN ID. ...
Seattle-based Sucker Punch is hiring a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4. ...
Improbable has launched a GDK for Unity that gives devs the power to build a game powered by its cloud-computing platform SpatialOS within the popular game engine. ...
Minecraft developer Mojang plans to release a handful of libraries from the game for developers to explore or use for their own projects. Two such libraries have already hit Github. ...