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"This kind of shift changes everything," Sony exec Shawn Layden tells Glixel in a new interview about the state of PlayStation. "It has a huge impact." ...
Humble Bundle has once again partnered with YouTubers The Yogscast to bring back its pay-what-you-want Jingle Jam game bundle. ...
"Once you go to a hospital and a child who has cancer touches the controller of your game, that's it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore." ...
The longtime Halo developer has left his post at 343 Industries in favor of a new position at Microsoft with mixed reality and educational tech. ...
At GDC 2017, NC State researchers Chris Martens and Rogelia Cardona-Rivera took a look at the tools game dev can use to balance structure and spontaneity and create unique, procedural narratives. ...
In order to create a fan translation free of typographical errors, a Final Fantasy V fan dove into game's code and ultimately revolutionized the unofficial translation community. ...
A summary of FusedVR's detailed livestream showing how to build a bow and arrow grappling hook for virtual reality. ...
Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design. ...
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet. ...
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world. ...
A quick review (to the best of my ability) of the current state of small- and medium-size publishers and publishing deals across the games industry. ...
GameStop has detailed its financial results for the final quarter
Kirby creator Masahiro Sakurai reportedly said he used a Twin Famicom console to develop the game, and had to rely on a trackball to punch in code via a sort of on-screen keyboard. ...
Atlus today apologized for the tone of its warning against sharing video of its RPG Persona 5, adding that it will now allow more (but not all) of the game to be streamed/shared without complaint. ...
It's one thing to work on another person's game, it's another to remake a game from 20 years ago and add your own flourish to it. ...
"Bethsoft is about not making polish. And I don't mean that in any way negative; there's a level of jazz to what's going on," the veteran game dev and Oblivion/Morrowind lead designer tells Gamasutra. ...
Motoi Okamoto was a member of Shigeru Miyamoto's Entertainment Analysis and Development department for a decade. He recounts the making of many of Nintendo's best-loved (and biggest-selling) titles. ...
"I decided that if I ever had the chance, I would try to improve the game so a wider audience could play Madden," Karen Stevens shares her experience building those features into games. ...
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22! ...
Telltale Games is looking for an UI Artist with an understanding of traditional graphic design, 3D modeling, animation, game design, and some programming to join its studio in San Rafael, CA. ...
With over 2M players, Microsoft has hailed the game as its "fastest-selling first-party new IP of this generation" and notes that that praise is without counting copies given away through Game Pass.
"We intended and expected to mimic the established conventions for first-person shooters and, where relevant, VR," a dev told Eurogamer. "But the studio blocked any design that wasn't 'realistic'." ...
Are hybrid approaches, combining machine learning with design-based AIs, delivering the most promising results for state-of-the-art AI for modern games? Here are my thoughts. ...