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"Once you go to a hospital and a child who has cancer touches the controller of your game, that's it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore." ...
Sony has released its financials for its second quarter ended September 30, 2018, with games profits increasing over 65 percentÂ
The results of the latest GDC State of the Industry survey are out, offering unparalleled insight into how game makers feel about unionization, the state of Steam, crunch time, and more! ...
The 2013 heist game continues to be a major earner for Starbreeze, bringing in a total of 20.9 million during the company's latest quarter. ...
Sebastian Stępień, the creative director of CD Projekt Red†™s upcoming game Cyberpunk 2077, is seemingly making the jump from the Polish studio to Blizzard Entertainment. ...
With over 2M players, Microsoft has hailed the game as its "fastest-selling first-party new IP of this generation" and notes that that praise is without counting copies given away through Game Pass.
We sat down with the lead developer of Unavowed to discuss how point-and-click adventure games can learn from modern-day RPGs. ...
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games. ...
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal. ...
Featuring talks from some of the biggest studios in the business, the Tools Tutorial Day returns to GDC 2019 to offer you a deep dive on building tools that enable teams to ship amazing games. ...
Plünge will have players putting their toilet-plunging skills to work, playing through multiplayer minigames that require they plunge as fast and hard as possible with some real plungers. ...
Come to GDC 2019 in March for a rare behind-the-scenes look at the making of Mooncrash, a fresh and innovative piece of DLC for the already remarkably well-crafted immersive sim Prey. ...
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the
The 32nd edition of GDC is over, and in its wake organizers confirm it hosted over 28,000 attendees (a new record!) and will return next year the week of Monday, March 18 to Friday, March 22! ...
Though the developer did not comment on the change (or even mention it in the patch notes), the switch follows criticism of the trait's name and its relationship to mental illness. ...
Heads up, data-hungry devs: Unity†™s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity. ...
In this GDC 2011 talk, Rutgers University's Nina H. Fefferman explains how an outbreak in World of Warcraft helped Epidemiologists better understand the flow of diseases in society. ...
New Zealand-based Dry Cactus is seeking a skilled and motivated lead game developer to work remotely and help its studio grow and reach new audiences. ...
We're talking to adventure game veteran Dave Gilbert starting at 3PM EDT on Twitch. ...
NVIDIA announced earlier today that its physics simulation engine PhysX 4.0Â
The game entered open beta on February 22, 2018, and was the first project to emerge from the strategic partnership between Wargaming, Sega, and Creative Assembly. ...
A partnership between the two companies will see past Indie Megabooth games regularly highlighted on Kongregate†™s indie game storefront Kartridge. ...
Prior to the sackings there were around 21 developers left at the French studio, which has been lambasted by staff over the years for failing to compensate them for overtime and ignoring wage laws. ...