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Is your view of where Steam is glass half-empty, or glass half-full? Either way, we've got some graphs that you can obsess over! Plus lots more. ...
As F2P monetization mechanics were seeping into big-budget games and Mortal Kombat X launched with 'Easy Fatality' consumables, Gamasutra asked: how do you monetize without compromising game design? ...
This fourth part of this analysis will cover enemies and the concept of "difficulty" in BioShock Infinite. ...
There are just a few games have managed to accurately convey how people use texting and the internet in their everyday lives. They're intriguing examples for how we might tell stories for a digital age. ...
We†™re looking for talented, passionate, smart, highly communicative and just plain good people to become part of our crew, to collaborate, shape and build something ambitious and unique. ...
The team at Control developer Remedy Entertainment are looking to hire a Gameplay Designer to take a key role on a project currently in development at the studio's offices in Finland. ...
In this 2019 GDC session, BioWare's Ben Cloward shows off the shaders created for the world of Anthem. ...
Success is often hard to measure for game studios, especially indie dev. But for today, I want to talk about an important metric that every studio needs to hit, and sadly, most have yet to reach. ...
Sony, Ubisoft, Bethesda, and others have spoken out against anti-Asian hate crimes and hate speech this week following shootings targeting and several Asian American-staffed businesses. ...
Blizzard, Ubisoft, and other game development studios and publishers explain how their companies transitioned to remote work to slow the spread of COVID-19. ...
The video game market in Germany grew by 6 percent to €6.2 billion in 2019 thanks to a rise in online service subscriptions and in-game spending.Â
Eidos Montreal's Mary DeMarle chats about art and business of writing Deus Ex: Mankind Divided, a game about conspiracy theories, terrorism, and fear released into a world awash in the same. ...
Ubisoft Québec managing director Andrée Cossette has announced her departure from the company, which is allegedly independent of the emerging allegations of abuse dogging the studio. ...
Take-Two is reporting record revenue at the close of its first quarter, a milestone no doubt driven by rising consumer recurrent spending and play habits influenced by ongoing pandemic. ...
Airship is currently seeking a Senior VFX artist to help drive the creation and quality of VFX across the studio on multiple projects. ...
"I still can't believe what we were able to do in the short amount of time we had. Despite our limitations, we were able to fill this game with oodles of incredible art, animation, music, ideas, and personality." ...
After nearly five years of open-source beta development, Inkle's IF-centric scripting tool ink has reached version 1.0. ...
The Narrative Systems Designer is responsible for the creative implementation of dialogue and working to maximize and improve our narrative systems. ...
GDC Showcase is almost over! Don't miss all of today's great talks. ...
The Producer will work with the production team and team leads across all areas of the project to manage the development process. ...
Sucker Punch co-founder Brian Fleming praised the PlayStation 5's storage and loading capabilities as being tech that will shape how the studio develops its games in the future. ...
Pokemon Go maker Niantic is working on new hardware that "leverages" its platform, according to a teaser image shared by company CEO John Hanke.Â
Fanbyte's Imran Khan shares insights from multiple developers about how the COVID-19 pandemic has impacted their professional lives. ...
The clock is now ticking for any players or developers who want to purchase games from Sony's digital stores for the PlayStation 3, PlayStation Vita, or PSP. ...
In this 2019 GDC session, Bungie's Raylene Deck digs into practical ways to build game worlds that your players will love. ...