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From live producers to character artists, here are just some of the many, many positions being advertised on the Gamasutra job board. ...
"Once you go to a hospital and a child who has cancer touches the controller of your game, that's it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore." ...
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends. ...
"Surprise: cheap games do not make a lot of money," wrote SteamSpy operator Sergey Galyonkin.
Monomi Park chief Nick Popovich speaks at length about the "secret sauce" that helped Slime Rancher's slimes capture so many players' hearts: the stories they helped the player tell. ...
Here we have a host of stories from devs across the industry (and across the years/platforms) about less-than-righteous methods used to fit levels, textures, & entire games into their required spaces. ...
Companies like Cold Iron Studios and Infinity Ward are a looking for everything from Associate Producers to QA Testers on the Gamasutra Job Board. ...
Cameron was one of the original members of LucasArt's famed Monkey Island team, and was responsible for breathing life into iconic characters like Voodoo Lady and Meathook.
Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design. ...
When people complained about slow elevators, adding mirrors solved the problem. This article explains how to apply this same wisdom to minimizing the inconvenience of slow load times in video games. ...
Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed. ...
In the wake of an IGF Award win, read Night in the Woods co-creator Scott Benson's thoughts about why its feline heroine Mae feels real and relatable to an audience that has latched on to the game. ...
An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent during the Seven Day Roguelike Challenge. ...
It's notably quite a different take on the 'paid mods' model some game developers have tried to adopt in the past through cash-for-mods storefronts. ...
Sometimes the best form of business organization is not the venture funded, joint-stock corporation, but the cooperative. ...
"The expensive part of creating levels was iteration time. Finding the puzzle difficulty balance while keeping things interesting requires lots of tweaking. Could we do it with a smaller team on a tighter timeline?" ...
Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world. ...
It's the latest example of the game industry's long-running problem with cloning, and what's especially striking here is that
The publishing venture aims to partner with indie developers to both bring their games to new platforms and help them expand into other forms of media. ...
Heads up, data-hungry devs: Unity†™s new survey explores the studio size, project counts, marketing platforms, monetization plans, and more of 1,445 indie studios, including some who don't use Unity. ...
The NPD Group's EEDAR has released a report examining the platforms typically favored by players, offering devs insight into how groups of people prefer to play games. ...
In an AMA held on Reddit, CEO of Skybound Games Ian Howe and former creative director at Telltale Kent Mudle answer questions from players to try and shed light on the Telltale deal. ...
The University of California, Irvine announced the Games @ Play Arcade,Â
Sony has released its financials for its second quarter ended September 30, 2018, with games profits increasing over 65 percentÂ