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For Noah Falstein, the future of virtual reality depends not only on understanding the technology and the market, but understanding the fundamental underpinnings of the human brain. ...
Humble Bundle has once again partnered with YouTubers The Yogscast to bring back its pay-what-you-want Jingle Jam game bundle. ...
"Once you go to a hospital and a child who has cancer touches the controller of your game, that's it," says I, Hope dev Kenny Roy. "You forfeited the right to stop working on that game anymore." ...
After years of speculation, the mixed reality startup has given us our first look at some tangible tech by revealing the Magic Leap One headset. ...
Former Counter-Strike: Global Offensive streamer James 'Phantoml0rd' Varga is suing Twitch for damages after being banned indefinitely
Nintendo says that the Switch's use between docked and portable mode is about even, with roughly 50 percent of tracked playtime taking place in each mode. ...
Detroit: Become Human developer Quantic Dream is suing French media outlets Le Monde and Mediapart
"For a while a lot of people would yell at me on the Internet," said Dream Daddy co-creator Leighton Gray. "Not internalizing all of that is really difficult."
GDC 2018 organizers highlight some cutting-edge sponsored dev days from experts at prominent organizations like Google, Facebook, Allegorithmic, and The Khronos Group! ...
Finnish mobile developer Small Giant Games has raised $41 million to extend its reach and bolster its dev team. ...
Iconoclasts creator Joakim Sandberg shares some helpful thoughts on game animation, boss design, and functional weapon cones in side-scrolling games. ...
In this GDC 2018 session, EA Sports' Karen Stevens discusses
SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions. ...
The Swedish mobile studio MAG Interactive has secured an 80 million SEK (~$9.7 million) investment to assist in financing its recent
We're talking to Zach Barth and Matthew Burns and playing their new game Opus Magnum at 3PM EDT. ...
Devs should note that the company is talking up the phone's 5.72-inch display, which can reportedly dynamically adjust to hit refresh rates of
"Spartaga set out to translate the staples of the twin-stick/bullet hell shooter genre into VR. Here's the 3 goals that we set at the beginning on how we'd do it, and how they went." ...
Due to the rising number of natural disasters around the world, Blizzard has decided to release this year's World of Warcraft charity pet ahead of time. ...
At GDC 2017 qualitative sociologist T.L. Taylor digs into the history and value of eSports communities, exploring how community engagement in your game can be a form of transformative work. ...
At GDC 2016 AI Summit, Creative Assembly's Andre Arsenault explains how the studio's big strategy game
Industry artists go over what can make or break a creative portfolio, offering practical advice for artists seeking to improve their work. ...
Vignettes encourages exploration and curiosity through manipulatable objects, hiding whole new items and stories through touch, rotation, and orientation of colorful things. ...
Why we went with an itch.io paid beta instead of Steam Early Access, and what #4 on itch.io actually means. ...