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Top Rated News

Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time. ...
Roughly 5 months after laying its long-standing "Battle.net" brand to rest, Blizzard is bringing it back -- although going forward, it would prefer if everyone referred to it as Blizzard Battle.net. ...
Devs may appreciate the bit of perspective Nintendo recently shared on how people (or at least, Nintendo Account holders)
Super Mario Odyssey sold 510,000 units in Japan during its first week on shelves, according to the latest numbers from Famitsu.
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more. ...
"I will probably say less about what we intend to deliver and when," Hinterland founder Raphael van Lierop tells Gamasutra. "Try to avoid setting milestones until we're very, very confident." ...
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how
The Swedish mobile studio MAG Interactive has secured an 80 million SEK (~$9.7 million) investment to assist in financing its recent
We're talking to Zach Barth and Matthew Burns and playing their new game Opus Magnum at 3PM EDT. ...
We chatted with two of the developers behind Zachtronics' newest game Opus Magnum. ...
Devs should note that the company is talking up the phone's 5.72-inch display, which can reportedly dynamically adjust to hit refresh rates of
A recap of ChinaJoy 2017 from my perspective, looking at how the popular show reflects the current state of Chinese gaming market. ...
"As The End is Nigh unfolded, it became a story about my personal struggle with game development, my obsession with my work, and how it affects my family." ...
Watch our conversation with the developers of X-Wing Miniatures if you want some exceptionally insightful design tips. ...
"Twenty years ago, when I was working on racing games, I couldn't imagine in that way," Tetsuya Mizuguchi told Waypoint. "Now, we can express so much more...it's possible, genuinely, to
"We are essentially doing a cinematic film in a very high end video game engine," Neill Blomkamp wrote on Reddit today. "We have the ability to place a viewer IN the film with Vive, or VR
The folks at Activision-owned Call of Duty developer Infinity Ward are looking for a Senior Rendering Engineer to join the team at their studio in Woodland Hills, CA. ...
The global fighting game tournament Evo is upon us once again, so take a look back at this 2015 breakdown to find out what game development lessons can be found in the tourney's most exciting moments. ...
The company has removed its suite of game middleware products from its digital shelves and has detailed how it will wind support for each affected offering. ...
Veteran localizer Alexander O. Smith recalls how parts of the iconic world of Final Fantasy XII came as a result of the amount creative freedom Square Enix granted its localization staff. ...
Creating a new type of combat system inside a 60-hour RPG was a daunting task. Yet that's exactly what BioWare did with its classic Star Wars: Knights of the Old Republic, released 14 years ago today. ...
Building on my previous blog post I discuss further on how to help mechanics grow, with using them in multiple ways to help players learn. ...