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Top Rated News

Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design. ...
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet. ...
"I decided that if I ever had the chance, I would try to improve the game so a wider audience could play Madden," Karen Stevens shares her experience building those features into games. ...
Whether you're just starting out, looking for something new, or just seeing what's out there, here are just some of the
With over 2M players, Microsoft has hailed the game as its "fastest-selling first-party new IP of this generation" and notes that that praise is without counting copies given away through Game Pass.
"We intended and expected to mimic the established conventions for first-person shooters and, where relevant, VR," a dev told Eurogamer. "But the studio blocked any design that wasn't 'realistic'." ...
NY's Court of Appeals ruled today on actress Lindsay Lohan's lawsuit against Take-Two
This postmortem depicts the ups and downs leading to and during the development of Pressure Overdrive, a twin-stick shooter on wheels set in a colorful steampunk world. ...
This week's best longform articles & videos include devs on the effectiveness of jump scares in horror game, a unique in-game soda machine documenting project, and lots more. ...
Roughly twelve years after he started working on it, Build engine creator
Two of the developers behind Crossing Souls joined us to discuss how '80s American culture traveled across the Atlantic, into Spain, and affected their first milestone in game development. ...
Bot Party lets players make beautiful music together through touch and machines, having them make physical connections while holding cute robots to produce songs. ...
"Playing an Elusive Target in a level you have fully mastered gives you the experience of being the apex predator. No matter what might be in store, you have the tools and experience to handle it." ...
Game Closure is on the hunt for System Software Engineers to help it build the social games that guide the development of its mobile game engine. ...
Google has launched version 1.0 of its augmented reality SDK, pushing the tool out of preview and allowing devs to create and publish AR apps to the Play Store. ...
Into the Breach is a game of tactical mech combat, one where the enemies telegraph their moves, turning each match into a kind of puzzle that needs to be studied and completed. ...
Why we went with an itch.io paid beta instead of Steam Early Access, and what #4 on itch.io actually means. ...
Riot Games has published an interesting breakdown of how in-game items drop from the loot box-styled 'hextech chests' it recently added to its long-running free-to-play MOBA League of Legends. ...
Come to GDC 2018 to see Riot Games' Tash Elliott and Jeffrey Burrell share how the League of Legends dev has researched and acted upon the social values their players have across the world. ...
An exploration of VR design tips, tricks, and principles by the designer of Recreational Dreaming, a "sleepwalking simulator" for the HTC Vive. ...
Part one of the Trent Polack origin story: a rambling tale that'll hopefully offer some help to those looking to get started in games. ...
Vision Esports has raised $38 million through a funding round led by Evolution Media, an investment company backed by major athletes and sports stars.
The folks from Fourattic are joining us for a stream of Crossing Souls at 1PM EST. ...
To prepare for the big GDC 2018 Level Design Workshop on Tuesday, March 20th, a handful of the speakers wanted to warm up by chatting (via email) about some of the finer points of level design.
At the 21st DICE Awards in Las Vegas on Thursday night, Nintendo's The Legend of Zelda: Breath of the Wild won game of the year, in addition to three other awards. ...