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Top Rated News

Despite Sonic making a name for himself through his speed and attitude, the original game had plenty of slow-paced challenges that seem to have been forgotten with time. ...
Roughly 5 months after laying its long-standing "Battle.net" brand to rest, Blizzard is bringing it back -- although going forward, it would prefer if everyone referred to it as Blizzard Battle.net. ...
Devs may appreciate the bit of perspective Nintendo recently shared on how people (or at least, Nintendo Account holders)
Super Mario Odyssey sold 510,000 units in Japan during its first week on shelves, according to the latest numbers from Famitsu.
Sega's Sonic the Hedgehog came out 26 years ago today, and you should mark the occasion by reading this classic interview with co-creator (and veteran game designer) Hirokazu Yasuhara! ...
In a new YouTube video, Introversion devs Mark Morris and Chris DeLay speak very frankly about being surprised to find Scanner Sombre has sold roughly 6,000 copies in the two months since launch. ...
Get fresh insight into game design by watching this GDC 2017 tabletop game "state of the industry" discussion with game designers Rob Daviau, Geoffrey Engelstein, and Eric Lang. ...
Sanzaru Games is looking for a talented VFX Artist to join its California-based development team in crafting visually stunning and immersive worlds for consoles, PC, and VR. ...
We quizzed one of the developers behind Nex Machina about surviving in the modern indie market and working with industry legend Eugene Jarvis. ...
Update Grand Theft Auto V publisher Take-Two Interactive came down on a number of mod makers and hack purveyors lately, and now a policy change clarifies what mods it will allow. ...
We're chatting with one of the minds behind Resogun and now Nex Machina on the Gamasutra Twitch channel today at 1PM EDT. ...
Patrick Hackett, co-creator of the VR art application Tilt Brush, will be at VRDC Fall 2017. Here, he explains how he crossed over from Double Fine to a VR startup, and shares thoughts on future of VR. ...
With a little help from Thimbleweed Park, I look at the novel approaches to open-world city design (and planning) for 2D adventure games. ...
"From the get-go we knew that we wanted devs to be able to take the existing engines that they were working on on Xbox One and get those engines up and running in 4K." ...
"In terms of game animation, Overwatch is a master class in character appeal. This game is all about its characters. Every single member of this cast is unique and just loaded with personality." ...
I talk to a ton of people who are planning to launch game projects on Kickstarter. Here's what I tell them. ...
Starting today anyone who downloads the toolkit through the daily builds page will get a combined package that includes the standard simulator and native-based products. ...
"The bottom line is they need to do what's best for their business. And unfortunately maybe doing indies is not that right now. And that's unfortunate, but there's not much we can do." ...
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more. ...
"I will probably say less about what we intend to deliver and when," Hinterland founder Raphael van Lierop tells Gamasutra. "Try to avoid setting milestones until we're very, very confident." ...
At GDC 2017 researcher Dana Ruggiero gives a talk (based on interviews with over 50 notable game makers, from Brenda Romero to Davey Wreden) on how
The Swedish mobile studio MAG Interactive has secured an 80 million SEK (~$9.7 million) investment to assist in financing its recent