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Top Rated News

Producing believable, satisfying voice acting for your game is tricky business, so Gamasutra sat down with Khris Brown to explore how high-quality voicework in games comes together. ...
Reagent Games has gone dark after Microsoft Studios confirms that the creator of the Crackdown franchise is no longer involved in the game's development. ...
Nintendo and Microsoft are collaborating to bring cross-play capability for Minecraft to the Switch by announcing a new update that will bring cross-platform play with other consoles. ...
We talked to the lead designer of Six Ages and King of Dragon Pass about the unique form of systemic storytelling he's developed. ...
Blizzard's Scott Mercer pops the hood on Overwatch's competitive matchmaking tech in a new forum post (full of stats) aimed at calming fans' fears about grouping up in ranked multiplayer. ...
SteamVR introduces the Skeletal Input System, allowing for developers to capture more accurate hand motions. ...
Discord is launching a new Games Tab that aims to put games in the spotlight. ...
Twitter has put together a nifty roundup that offers devs a look at what Twitter users were talking about during E3 last week. ...
Snap Finger Click's development director Martijn van der Meulen discusses how the studio created an adult tabletop-style party title for consoles. ...
Microsoft no longer plans to support virtual
"The diversity of expertise will be a great asset especially as we prepare to launch our first game this month and scale globally in the months ahead." ...
The notable milestone, which was confirmed by the official Japanese Pokemon Twitter account, has been reached before the title's scheduled mobile launch later this month. ...
Command and Conquer Rivals is the latest in the strategy genre to show up on mobile, but it also represents the biggest problem with trying to simplify the genre and its design. ...
One of the executive producers on Just Cause 4 talks about how an evolving feedback process has led to weather systems and a new focus on narrative design. ...
Housemarque is looking for a Writer who understands story structure, drama and interactive storytelling, and is familiar with the particular challenges and opportunities present when writing for games. ...
Nintendo says that the Switch's use between docked and portable mode is about even, with roughly 50 percent of tracked playtime taking place in each mode. ...
Self-described former extremist turned peace advocate Christian Picciolini
It's easy to overwhelm players with too much choice. In this classic post, game user researcher Bob Tilford discusses the literature of excess choice and how it relates to game design! ...
Valve knows that Steam Spy has been a useful tool for developers but laments that the service is not accurate enough. The company hopes to introduce its own tools to solve this problem. ...
High Fidelity has closed a $35 million funding round, raising money the company says it plans to use to continue to develop its open source, blockchain-powered social VR platform.
Chat with the lead developer of Six Ages, the follow-up to iOS cult hit King of Dragon Pass, at 3PM EDT. ...
This is mostly a development update on my indie game Steel Hunters, including some highlights, some budget low-low-low-low-lights, environment creation tidbits, and gameplay insights. ...