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Top Rated News

In this article I chronicle my design process in creating an award winning transformational puzzle game about geometry, and conclude with lessons learned. ...
My latest indie game has been out for almost three months, so I wanted to share some detailed statistics about sales, marketing, geography, platform and gameplay. ...
Valve has named the best selling Steam titles of 2017, giving us a glimpse at the spending habits of its enormous user base and revealing which games brought home the most bacon. ...
Warframe developers discuss how the relationship with their community helped to build a collaborative free to play economy. ...
At GDC 2018 Riot engineering lead Steve Martin will walk you through the evolution of Riot eSports from inception to present day from a product and engineering perspective. ...
Facebook has named its picks for the best games of 2017 to appear on its social video game platforms. ...
The Entertainment Software Association argues that including 'gaming disorder' in the upcoming diagnostic manual "recklessly trivializes real mental health issues." ...
Game makers from Blizzard, Riot, Gas Powered Games, and more cast themselves back to the strange, hazy days of the late '90s to talk about how StarCraft changed the way they thought about game design. ...
The Legend of Zelda Breath of the Wild is an amazing game, but it's easy to overlook how Nintendo has designed their most mature game yet. ...
Industry artists go over what can make or break a creative portfolio, offering practical advice for artists seeking to improve their work. ...
"I decided that if I ever had the chance, I would try to improve the game so a wider audience could play Madden," Karen Stevens shares her experience building those features into games. ...
Cut the Rope developer ZeptoLab explains how it brought the classic 'hidden object' genre to virtual reality with its debut VR title, Where's Om Nom?. ...
Snake Pass developer Sumo Digital has kicked off the new year by acquiring CCP Games' Newcastle studio for an undisclosed fee.
Bellevue-based Sucker Punch Productions is looking for focused, collaborative, and professional engineers to implement gameplay features for its upcoming project. ...
From live producers to character artists, here are just some of the many, many positions being advertised on the Gamasutra job board. ...
The co-director of Life is Strange: Before the Storm sits down with us to talk about teenage drama and the importance of giving important themes their due consideration. ...
It's notably quite a different take on the 'paid mods' model some game developers have tried to adopt in the past through cash-for-mods storefronts. ...
If you need some background game dev education over your holiday break, here's 5 hours of insightful interviews from the Gamasutra Twitch channel. ...
"We can't just abandon that feature that isn't working! We've already sunk too much time and effort into it!" That natural human response can be the undoing of game studios, as these stories attest. ...
Both games will lose online services on March 29, 2018. For Killzone 2, the closure will end 9 years of online support. ...
Sometimes the best form of business organization is not the venture funded, joint-stock corporation, but the cooperative. ...
There's nearly 2000 words' worth of opinions about 7 games of the year here, and you can read them with just one click. Talk about a bargain! ...
At GDC 2018 a pair of devs on Ubisoft's Rainbow Six Siege will explain how they kept their game in a healthy state by using data and shifting their design process to incorporate scientific methods. ...
When setting up a new development team for a project, at what point does QA come on board? Let's explore the case for bringing QA on board from Day 1, and the long lasting benefits it could bring. ...