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'We had to scramble': Devs reflect on the making of Divinity: Original Sin 2

'We had to scramble': Devs reflect on the making of Divinity: Original Sin 2


"Original Sin 2 was the first time where we had sufficient resources to do everything well, and even then we had to scramble," studio founder Sven Vincke told PCGamer in a new postmortem feature. ...

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